Enterprise
eSports for the win
Behonce Beh | 06 Apr 2018 00:30
Hazman (left) and chief marketing officer Chua Ken Jin aim to open another six Dojos this year
Teenagers who spend their time playing video games are normally frowned upon and the activity is seen as another form of time wasting indoors.

However, this may no longer be the case as electronic sports (eSports) is gaining traction and fast evolving into a mainstream spectator sport. Generally, eSports take the form of organised, multiplayer video game competitions, particularly between professional players.

The most common video game genres associated with eSports are real-time strategy, fighting, first-person shooter and multiplayer online battle arena (MOBA).

The popularity of eSports means it is now seen as a valid form of sporting activity that requires just as much training and preparation as other sports.

“eSports is essentially competitive video gaming. Years ago, a group of people would typically gather at homes or internet cafes to play video games.

“As internet speed becomes faster and technology becomes more advanced, the eSports gaming community keeps growing and more non-gamers are tuning in to watch the games at leisure,” says Kitamen Resources Sdn Bhd co-founder and CEO Hazman Hassan.