Touch ‘n Go e-Wallet offers over RM200 worth of vouchers for ePemula claimants

FROM April 11, Malaysian youths aged 18 to 20 as well as full-time Malaysian students in the country’s higher education institutes are entitled to receive not only the RM150 e-wallet credit when they claim from Touch ‘n Go e-Wallet, but more than RM200 worth of vouchers from its merchant partners.

According to TNG Digital the vouchers comprise more than 25 brands including online, retail, food and beverage (F&B), telco and transportation including Starbucks, 7-Eleven, Lazada, Tealive, MR DIY, Uniqlo, Hotlink and Firefly, among others.

“The ePemula credit can only be used for offline purchases. We have the largest network of physical retail merchants whereby the youths and students may use the claimed credit at the bookstore for their study needs, nasi lemak stalls for their morning fix, pay for their teh tarik and roti canai at the mamak or even if they choose to get new outfits from Uniqlo and have good meals at McDonald’s after,” said TNG Digital Sdn Bhd CEO Alan Ni.

“As Malaysians recover during this pandemic we are aligned with the Government’s approach to not only revive Malaysia’s economy via digitalisation but also to ensure that the next generation of Malaysians reap the benefits through financial support and safer transaction avenues.”

Ni said that parents are also urged to encourage their eligible children to claim their ePemula credit via Touch ‘n Go e-Wallet to help with their needs.

“We also reward them with our offline and online merchants’ vouchers to help them with their needs and they are encouraged to choose us as a safer payment option and we are available at most physical shops around them,” he added.

ePemula runs from April 11, 2022 until June 1, 2022; claims can only be used for in-store retail purchases and must be utilised by June 10, 2022.

The RM150 ePemula credit is non-transferable to other eWallet accounts and cannot be used for any app integrated transactions including e-commerce, online purchases, bill payments, mobile prepaid top-ups, games’ purchases, financial products and services, PayDirect, RFID, and cash-outs. – April 12, 2022

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